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Berzerk video game Wikipedia. Berzerk. North American cover of the Atari 2. DevelopersStern Electronics. PublishersStern Electronics. DesignersAlan Mc. Neil. PlatformsArcade game, Atari 2. Anne Of Avonlea 1987 Youtube. Atari 5. 20. 0, GCE Vectrex. Release. November 1. Arcade11. 98. 2 GCE VectrexAugust 1. Atari 2. 60. 01. Atari 5. GenresMulti directional shooterrun and gun. ModesUp to 2 players, alternating turns. Balance Game Atari' title='Balance Game Atari' />Balance Game AtariCabinet. Standard and cocktail. CPUZ8. 0 2. 5. 0 MHz. Sound. TSI S1. 40. A 2. 0 k. Hz Variable, M6. PTM 5. 0 MHz. Display. Raster, standard resolution Used 2. The official PlayStationStore Buy the latest PlayStation games, movies and TV shows for your PS4, PS3 and PS Vita. Eugen Systems Realtime strategy game developers. We created the Wargame series, RUSE, Act of Aggression Reboot Edition and Act of War. Balance Game Atari' title='Balance Game Atari' />Berzerk is a multi directional shootervideoarcade game, released in 1. Stern Electronics of Chicago. It is a canonical examples of a maze game, in which the player has to navigate around a maze like building while shooting enemies. GameplayeditThe player controls a green stick man. Using a joystick and a firing button that activates a laser like weapon, the player navigates a simple maze filled with many robots, who fire lasers back at the player character. Balance Game Atari' title='Balance Game Atari' />Balance Game AtariPlease note If you come across a back link, or any dead links or pics, please let me know. A player can be killed by being shot, by running into a robot or an exploding robot, get electrocuted by the electrified walls of the maze itself, or by being touched by the players nemesis, Evil Otto. The function of Evil Otto, represented by a bouncing smiley face, is to quicken the pace of the game. Otto is unusual, with regard to games of the period, in that there is no way to kill him. Otto can go through walls with impunity and is attracted to the player character. If robots remain in the maze Otto moves slowly, about half as fast as the humanoid, but he speeds up to match the humanoids speed once all the robots are killed. Evil Otto moves exactly the same speed as the player going left and right but he can move faster than the player going up and down thus, no matter how close Otto is, the player can escape as long as they can avoid moving straight up or down. The player advances by escaping from the maze through an opening in the far wall. Download Os Segredos Da Lideranca De Jesus Pdf. Each robot destroyed is worth 5. If all the robots in the current maze have been destroyed before the player escapes, the player gains ten points per robot. The game has 6. 5,5. It has only one controller, but two player games can be accomplished by alternating at the joystick. As a players score increases, the colors of the enemy robots change, and the robots can have more bullets on the screen at the same time. Once they reach the limit of simultaneous onscreen bullets, they cannot fire again until one or more of their bullets detonates the limit applies to the robots as a group, not as individuals. Two different versions of the game were released. In the original version, the sequence goes as follows Dark yellow robots that do not fire. Red robots that can fire 1 bullet 5. Dark cyan robots that can fire 2 bullets 1,5. In this version of the game, after 5,0. Evil Otto doubles his speed, moving as fast as the player while robots remain in the maze, and twice as fast as the player after all the robots are destroyed,. The revised version, which had the much larger production run of the two, features a longer color sequence after the cyan robots Green robots that fire 3 bullets 3kDark purple robots that fire 4 bullets 4. Light yellow robots that fire 5 bullets 6kWhite robots that fire 1 fast bullet 7. Dark cyan robots that fire 2 fast bullets 1. Light purple robots that fire 3 fast bullets 1. Gray robots that fire 4 fast bullets 1. Dark yellow robots that fire 5 fast bullets 1. Red robots that fire 5 fast bullets 1. Light cyan robots that fire 5 fast bullets 1. The game allows up to six shots on the screen at one time. This include the player, and five total from any robots at any one time. To balance the greatly increased threat from the robots in the second version, Evil Ottos pursuit speed remains at its normal levelhalf or equal the players speedthroughout. In both versions, a free man can be awarded at 5,0. DIP switches no extra lives thereafter. Historyedit. In the game, the players objective is to destroy robots and navigate a maze of randomly generated rooms. Alan Mc. Neil, an employee of Universal Research Laboratories a division of Stern Electronics, had a dream one night involving a black and white video game in which he had to fight robots. This dream, with heavy borrowing from the BASIC game Robots Daleks in the UK, was the basis for Berzerk, which was named for Fred Saberhagens Berserker series of science fiction novels. Evil Otto was named after Dave Otto, security chief at Mc. Neils former employer Dave Nutting Associates. According to Mc. Neil, Otto would, smile while he chewed you out. He would also lock Mc. Neil and his fellow employees out of the building to enforce a noon hour lunch, as well as piping beautiful music into every room. The idea for a black and white game was abandoned when the color game Defender was released earlier the same year to significant success. At that point Stern decided to use a color overlay board for Berzerk. A quick conversion was made, and all but the earliest versions of the game shipped with a color CRT display. The game was test marketed successfully at a Chicago singles bar before general release. TechnologyeditThe game was originally planned around a Motorola 6. E processor, but problems with the external clock for this CPU led to its abandonment in favor of a Zilog Z8. The game units suffered from failure of the optical 8 way joystick unit Stern suffered the cancellation of about 4,2. The company responded by issuing free replacement joysticks in a leaf switch design by Wico. Speech synthesiseditBerzerk is one of the first video games to use speech synthesis, featuring talking robots. In 1. 98. 0, computer voice compression was extremely expensiveestimates were that this cost the manufacturer US1,0. English version had a thirty word vocabulary. Stern nevertheless did not spare this expense. The games voice synthesizer generates speech for the robots during certain in game events Coin detected in pocket During attract mode, specifically while showing the high score list. Intruder alert Intruder alert Spoken when Evil Otto appears. The humanoid must not escape or The intruder must not escape Heard when the player escapes a room after destroying every robot. Chicken, fight like a robot Heard when the player escapes a room without destroying every robot. Got the humanoid, got the intruder Heard when the player loses a life. The got the intruder part is a minor third higher than the got the humanoid part. There is also random robot chatter playing in the background, phrases usually consisting of Charge, Attack, Kill, Destroy, Shoot, or Get, followed by The Humanoid, The intruder, it, or the chicken the last only if the player got the Chicken, fight like a robot message from the previous room, creating sentences such as Attack it, Get the Humanoid, Destroy the intruder, Kill the chicken, and so on. The speed and pitch of the phrases vary, from deep and slow, to high and fast. The text for phrases like Insert Coin, Press Start, High Scores is in English, French, German and Spanish. MAME source code also shows those languages as DIP switch settings. ReceptioneditThis section needs expansion. You can help by adding to it. October 2. Berzerk was well received, with the Atari 2. Certificate of Merit in the category of Best Solitaire Video Game at the 4th annual Arkie Awards.